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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GetDefaultTextureFormatNamePerLa-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetDefaultTextureFormatNamePerLayer
(
TArray < FName > & OutFormatNames,
const class ITargetPlatformSettings * TargetPlatformSettings,
const class ITargetPlatformControls * TargetPlatformControls,
const class UTexture * Texture,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)