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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GetDefaultTextureFormatName
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
FName GetDefaultTextureFormatName
(
const class ITargetPlatform * TargetPlatform,
const class UTexture * Texture,
int32 LayerIndex,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)
Remarks
Do not call these (GetDefaultTextureFormatName) directly, use GetPlatformTextureFormatNamesWithPrefix instead this should only be called by TargetPlatform::GetTextureFormats() Gets the name of a format for the given LayerIndex