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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetConeMesh
(
const FMatrix & LocalToWorld,
float AngleWidth,
float AngleHeight,
uint32 NumSides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)