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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include | #include "Audio.h" |
const TArray < FName > & GetCompressedAudioFormatsToBuild()
Remarks
Brings loaded sounds up to date for the given platforms (or all platforms), and also sets persistent variables to cover any newly loaded ones.
Parameters
| Name | Description |
|---|---|
| Platform | Name of platform to cook for, or NULL if all platforms |