Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCapsuleMesh
(
const FVector & Origin,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
const FLinearColor & Color,
double Radius,
double HalfHeight,
int32 NumSides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
bool bDisableBackfaceCulling,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)