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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem/FLatestInputDeviceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
bool operator==
(
const FLatestInputDeviceData & Other
) const