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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Server_Ch-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetServerMoveDeltaTime
(
float ClientTimeStamp,
float ActorTimeDilation
) const
Remarks
Returns time delta to use for the current ServerMove(). Takes into account time discrepancy resolution if active.