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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Client_Ch-
Syntax
float SmoothNetUpdateTime
Remarks
How long to take to smoothly interpolate from the old pawn position on the client to the corrected one sent by the server. Must be >= 0. Not used for linear smoothing.