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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Client_Ch-
Syntax
float LastReceivedAckRealTime
Remarks
Last World timestamp (undilated, real time) at which we received a server ack for a move. This could be either a good move or a correction from the server.