Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Client_Ch-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
int32 GetSavedMoveIndex
(
float TimeStamp
) const
Remarks
Finds SavedMove index for given TimeStamp. Returns INDEX_NONE if not found (move has been already Acked or cleared).