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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Client_Ch-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void FreeMove
(
const FSavedMovePtr & Move
)
Remarks
Return a move to the free move pool. Assumes that 'Move' will no longer be referenced by anything but possibly the FreeMoves list. Clears PendingMove if 'Move' is PendingMove.