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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetworkPredictionData_Client_Ch-
Syntax
float ClientUpdateRealTime
Remarks
Timestamp of last time it sent a servermove() to the server. This is an increasing timestamp from the owning UWorld (undilated, real time seconds). Used for holding off on sending movement updates to save bandwidth.