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References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void AckMove
&40;
int32 AckedMoveIndex,
UCharacterMovementComponent & CharacterMovementComponent
&41;
Remarks
Ack a given move. This move will become LastAckedMove, SavedMoves will be adjusted to only contain unAcked moves.