Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputKeyParams > API/Runtime/Engine/GameFramework/FInputKeyParams/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
FInputKeyParams
(
FKey InKey,
enum EInputEvent InEvent,
double InDelta,
bool bGamepadOverride,
FInputDeviceId InInputDevice
)