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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputKeyParams > API/Runtime/Engine/GameFramework/FInputKeyParams/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
FInputKeyParams
&40;
FKey InKey,
enum EInputEvent InEvent,
FVector InDelta,
bool bGamepadOverride,
FInputDeviceId InInputDevice
&41;