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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputDevicePropertyHandle > API/Runtime/Engine/GameFramework/FInputDevicePropertyHandle/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include | #include "GameFramework/InputDevicePropertyHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDevicePropertyHandle.cpp |
FInputDevicePropertyHandle
(
uint32 InternalID
)
Remarks
Private constructor because we don't want any other users to make a valid device property handle.