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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include |
#include "GameFramework/InputDeviceProperties.h" |
Syntax
struct FDeviceTriggerBaseData
Variables
| |
Type |
Name |
Description |
 |
EInputDeviceTriggerMask |
AffectedTriggers |
Which trigger this property should effect |
 |
bool |
bResetUponCompletion |
True if the triggers should be reset after the duration of this device property |