Navigation API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework Inheritance Hierarchy FCharacterNetworkSerializationPackedBits FCharacterMoveResponsePackedBits FCharacterServerMovePackedBits References Module Engine Header /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h Include #include "GameFramework/CharacterMovementReplication.h" Syntax struct FCharacterNetworkSerializationPackedBits Copy full snippetstruct FCharacterNetworkSerializationPackedBits Remarks Intermediate data stream used for network serialization of Character RPC data. This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends. Variables Type Name Description TBitArray< TInlineAllocator< 1024/((int32) 32) > > DataBits TInlineAllocator used with TBitArray takes the number of 32-bit dwords, but the define is in number of bits, so convert here by dividing by 32. Constructors Type Name Description FCharacterNetworkSerializationPackedBits () Functions Type Name Description UPackageMap * GetPackageMap () bool NetSerialize ( FArchive& Ar, UPackageMap* PackageMap, bool& bOutSuccess )