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uint16 |
BaseID |
Unique (within a reasonable timespan) ID of the base component. |
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FName |
BoneName |
Bone name on component, for skeletal meshes. |
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bool |
bRelativeRotation |
Whether rotation is relative to the base or absolute. |
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bool |
bServerHasBaseComponent |
Whether the server says that there is a base. On clients, the component may not have resolved yet. |
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bool |
bServerHasVelocity |
Whether there is a velocity on the server. Used for forcing replication when velocity goes to zero. |
 |
FVector_NetQuantize100 |
Location |
Location relative to MovementBase. |
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TObjectPtr< UPrimitiveComponent > |
MovementBase |
Component we are based on |
 |
FRotator |
Rotation |
Rotation: relative to MovementBase if HasRelativeRotation() is true, absolute otherwise. |