Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include |
#include "GameFramework/Actor.h" |
Syntax
enum ELevelInstanceFlags
{
None = 0,
IsInEditHierarchy = 1,
HasPropertyOverrides = 2,
HasEditablePropertyOverrides = 4,
}
Values
| Name |
Description |
| None |
|
| IsInEditHierarchy |
Actor is inside an Level Instance editing hierarchy (used to show post process effect) |
| HasPropertyOverrides |
Actor has property overrides applied |
| HasEditablePropertyOverrides |
Actor has property overrides from a top level editable level instance |