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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
Syntax
UPROPERTY (EditAnywhere, Category=PrecomputedVisibility, AdvancedDisplay,
Meta=(DisplayAfter="bPlaceCellsOnlyAlongCameraTracks"))
int32 VisibilityCellSize
Remarks
PRECOMPUTED VISIBILITY SETTINGS World space size of precomputed visibility cells in x and y. Smaller sizes produce more effective occlusion culling at the cost of increased runtime memory usage and lighting build times.