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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintPure, Category=PlayerController)
UAsyncPhysicsData * GetAsyncPhysicsDataToWrite() const
Remarks
Get the async physics data to write to. This data will make its way to the async physics tick on client and server. Should not be used during async tick