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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AActor::AsyncPhysicsTickActor()
- APlayerController::AsyncPhysicsTickActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void AsyncPhysicsTickActor
(
float DeltaTime,
float SimTime
)
Remarks
Update the tick offset in between the local client and the server