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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=Cooking)
uint8 bIsEditorOnlyActor: 1
Remarks
Whether this actor is editor-only. Use with care, as if this actor is referenced by anything else that reference will be NULL in cooked builds