Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/ShouldImport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool ShouldImport
(
FString * ActorPropString,
bool IsMovingLevel
)
Remarks
Called before editor paste, true allow import