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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void RemoveActorComponentReplicatedSubObject
(
UActorComponent * OwnerComponent,
UObject * SubObject
)
Remarks
Unregister a SubObject owned by an ActorComponent so it stops being replicated.
Parameters
| Name | Description |
|---|---|
| SubObject | The SubObject to remove |