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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Teleport", ScriptName="Teleport", Keywords="Move Position"),
Category="Transformation")
bool K2_TeleportTo
(
FVector DestLocation,
FRotator DestRotation
)
Remarks
Teleport this actor to a new location. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such. true if the actor has been successfully moved, or false if it couldn't fit.
Parameters
| Name | Description |
|---|---|
| DestLocation | The target destination point |
| DestRotation | The target rotation at the destination |