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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Actor,
Meta=(DisplayName="OnReset", ScriptName="OnReset"))
void K2_OnReset()
Remarks
Event called when this Actor is reset to its initial state - used when restarting level without reloading.