Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get Actor Location", ScriptName="GetActorLocation", Keywords="position"),
Category="Transformation")
FVector K2_GetActorLocation() const
Remarks
Returns the location of the RootComponent of this Actor