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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::K2_DestroyActor()
- AController::K2_DestroyActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(Keywords="Delete", DisplayName="Destroy Actor", ScriptName="DestroyActor"))
virtual void K2_DestroyActor()
Remarks
Destroy the actor