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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Deprecated * Use AttachToActor() instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_AttachRootComponentToActor
&40;
AActor &42; InParentActor,
FName InSocketName,
EAttachLocation::Type AttachLocationType,
bool bWeldSimulatedBodies
&41;
Remarks
DEPRECATED - Use AttachToActor() instead