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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="AttachRootComponentTo (Deprecated)", ScriptNoExport, AttachLocationType="KeepRelativeOffset"),
Category="Transformation")
void K2_AttachRootComponentTo
(
USceneComponent * InParent,
FName InSocketName,
EAttachLocation::Type AttachLocationType,
bool bWeldSimulatedBodies
)
Remarks
DEPRECATED - Use AttachToComponent() instead