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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing")
bool IsTemporarilyHiddenInEditor
(
bool bIncludeParent
) const
Remarks
Returns whether or not this actor was explicitly hidden in the editor for the duration of the current editor session
Parameters
| Name | Description |
|---|---|
| bIncludeParent | Whether to recurse up child actor hierarchy or not |