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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetStreamingBounds
- AActor::GetStreamingBounds()
- ADirectionalLight::GetStreamingBounds()
- ALevelInstance::GetStreamingBounds()
- AMapBuildDataActor::GetStreamingBounds()
- ANavigationDataChunkActor::GetStreamingBounds()
- AWorldPartitionHLOD::GetStreamingBounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void GetStreamingBounds
(
FBox & OutRuntimeBounds,
FBox & OutEditorBounds
) const
Remarks
Returns the bounding boxes of all components that make up this Actor for loading at runtime and editor.
This function differs from GetActorBounds because it will return a valid origin and an empty extent if this actor doesn't have primitive components.