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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetOverlappingActors
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
void GetOverlappingActors
(
TArray < AActor * > & OverlappingActors,
TSubclassOf < AActor > ClassFilter
) const
Remarks
Returns list of actors this actor is overlapping (any component overlapping any component). Does not return itself.
Parameters
| Name | Description |
|---|---|
| OverlappingActors | [out] Returned list of overlapping actors |
| ClassFilter | [optional] If set, only returns actors of this class or subclasses |