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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", HideSelfPin="true", HidePin="InputAxisName"))
float GetInputAxisValue
(
const FName InputAxisName
) const
Remarks
Gets the value of the input axis if input is enabled for this actor.