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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static const FName GetCanBeDamagedPropertyName()
Remarks
Gets the property name for bCanBeDamaged. This exists so subclasses don't need to have direct access to the bCanBeDamaged property so it can be made private later.