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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetActorClassDefaultComponents
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
static void GetActorClassDefaultComponents
&40;
const TSubclassOf< AActor > & InActorClass,
const TSubclassOf< UActorComponent > & InComponentClass,
TArray< const UActorComponent &42; > & OutComponents
&41;
Remarks
Fetches all the components of ActorClass's CDO, including the ones added via the BP editor (which AActor.GetComponents fails to do for CDOs).
Parameters
| Name | Description |
|---|---|
| InActorClass | Class of AActor for which we will retrieve all components. |
| InComponentClass | Only retrieve components of this type. |
| OutComponents | this is where the found components will end up. Note that the preexisting contents of OutComponents will get overridden. |