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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetActorClassDefaultComponentByN-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
template<typename TComponentClass, typename>
static const TComponentClass &42; GetActorClassDefaultComponentByName
&40;
const TSubclassOf< AActor > & InActorClass,
FName InComponentName
&41;
Remarks
Templated version of GetActorClassDefaultComponentByName()
Parameters
| Name | Description |
|---|---|
| InActorClass | Class of AActor for which we will search all components. |
| InComponentClass | Only consider components of this type. |
| OutComponents | this is where the found components will end up. Note that the preexisting contents of OutComponents will get overridden. |
See Also
GetActorClassDefaultComponentByNameGet the component of ActorClass's CDO that matches the given object name. Will consider all components
including the ones added via the BP editor (which AActor.GetComponents fails to do for CDOs).