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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include | #include "MeshBatch.h" |
Syntax
static int32 GPrimIDDynamicFlag = 1 << 31;
Remarks
Flag used to mark a primtive ID as dynamic, and thus needing translation (by adding the offset from the dynamic primitive collector).