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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h |
| Include | #include "TextureEncodingSettings.h" |
Syntax
class FTextureEditorCustomEncode
Remarks
Separate type so that the engine can check for custom encoding set in the texture editor module without needing to depend on it.