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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticTerrainLayerWeightParamet-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StaticParameterSet.h |
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StaticParameterSet.h |
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StaticParameterSet.h |
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FStaticTerrainLayerWeightParameter()
| |
|
| Name |
FStaticTerrainLayerWeightParameter |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path |
#include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter()
FStaticTerrainLayerWeightParameter(const FName &, int32, bool)
| |
|
| Name |
FStaticTerrainLayerWeightParameter |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path |
#include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter
(
const FName & InName,
int32 InWeightmapIndex,
bool InWeightBasedBlend
)
FStaticTerrainLayerWeightParameter(const FName &, int32, bool, bool)
| |
|
| Name |
FStaticTerrainLayerWeightParameter |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path |
#include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter
(
const FName & InName,
int32 InWeightmapIndex,
bool InWeightBasedBlend,
bool InIsRepeatedLayer
)