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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshOptimizationSetting-
Syntax
UPROPERTY (EditAnywhere, Category=FSkeletalMeshOptimizationSettings,
Meta=(DisplayName="Recompute Normal"))
uint8 bRecalcNormals: 1
Remarks
Whether Normal smoothing groups should be preserved. If true then Hard Edge Angle (NormalsThreshold) is used