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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshOptimizationSetting-
Syntax
UPROPERTY (EditAnywhere, Category=FSkeletalMeshOptimizationSettings,
Meta=(DisplayName="Hard Edge Angle", EditCondition="bRecalcNormals"))
float NormalsThreshold
Remarks
If the angle between two triangles are above this value, the normals will not be smooth over the edge between those two triangles. Set in degrees. This is only used when bRecalcNormals is set to true