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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshDeformerHelpers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static FRHIShaderResourceView * GetMorphTargetBufferForReading
(
FSkeletalMeshObject const * InMeshObject,
int32 InLodIndex,
int32 InSectionIndex,
uint32 InFrameNumber,
bool bInPreviousFrame
)
Remarks
Get direct access to morph target buffer SRV.