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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileJobCollection
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void ProcessFinishedJob
(
FShaderCommonCompileJob * FinishedJob,
bool bCompilationSkipped
)
Remarks
Called for all completed jobs, including those that were cache hits, duplicates of other in flight jobs, or skipped due to failed preprocessing. Can be called from multiple threads.