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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScreenshotRequest
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
static TArray< FColor > &42; GetHighresScreenshotMaskColorArray&40;&41;
Remarks
Access a temporary color array for storing the pixel colors for the highres screenshot mask