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API > API/Runtime > API/Runtime/Engine
Type
typedef TIndirectArray < FReplayExternalData > FReplayExternalDataArray
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include | #include "ReplayTypes.h" |
Remarks
Using an indirect array here since FReplayExternalData stores an FBitReader, and it's not safe to store an FArchive directly in a TArray.