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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadLinearColorPixelsPtr
&40;
FLinearColor &42; OutImageBytes,
FReadSurfaceDataFlags InFlags,
FIntRect InRect
&41;
Remarks
Reads the viewport's displayed pixels into a preallocated color buffer. True if the read succeeded.
Parameters
| Name | Description |
|---|---|
| OutputBuffer | RGBA8 values will be stored in this buffer |