Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadLinearColorPixels
&40;
TArray< FLinearColor > & OutputBuffer,
FReadSurfaceDataFlags InFlags,
FIntRect InRect
&41;
Remarks
Reads the viewport's displayed pixels into the given color buffer. Reads the viewport's displayed pixels into a preallocated color buffer. True if the read succeeded.
Parameters
| Name | Description |
|---|---|
| OutputBuffer | Linear color array to store the value |
| CubeFace | optional cube face for when reading from a cube render target |
| OutImageData | LinearColor array to fill! |
| CubeFace | optional cube face for when reading from a cube render target |